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Thief VR: Legacy of Shadow

I worked with the wonderful team at Maze Theory on VR title Thief VR: Legacy of Shadow released in December 2025 on Meta Quest, PSVR2 and Steam VR. The project was a real team effort and we all shared work across the environment levels. I was responsible for assisting with environment and prop modelling, set dressing, lighting, optimisation, manual occlusion culling and bug fixing.

Art team:
Art Director - David Kenyon
https://www.artstation.com/christianwhelan
https://www.artstation.com/jonnymustapha
https://www.artstation.com/kyekolbe
https://www.artstation.com/harryjenner
https://www.artstation.com/retroinsanity
https://www.artstation.com/christopherlinington
https://www.artstation.com/emilydervey
https://www.artstation.com/samantha-lees
https://www.artstation.com/jwarner
https://www.artstation.com/louis-clegg
https://www.rudikolenc.co.uk/
Technical Artist - John Howard
VFX Artist - Ben Durrant

I worked closely with fellow environment artist Rudi Kolenc on the Ritual Chamber environment for the games finale. We worked on terrain sculpting alongside modular assets, and using tileable materials to create this more organic environment.

I worked closely with fellow environment artist Rudi Kolenc on the Ritual Chamber environment for the games finale. We worked on terrain sculpting alongside modular assets, and using tileable materials to create this more organic environment.